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Trinitarianism/AsTypes/Quest0.agda
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Trinitarianism/AsTypes/Quest0.agda
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module Trinitarianism.AsTypes.Quest0 where
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open import Cubical.Core.Everything hiding (_∨_)
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-- ------------------------------
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{-
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In this branch,
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we develop the point of view of types as constructions / programs.
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Here is our first construction.
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-}
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data Unit : Type where
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trivial : Unit
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{-
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This reads 'Unit is a type of construction and
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there is a recipe for it, called "trivial"'.
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Here is another construction.
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-}
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data Empty : Type where
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{-
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This says that Empty is a construction and
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there are no recipes for it.
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-}
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{-
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Given two constructions A and B,
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'converting recipes of A into recipes of B' is itself a type of construction,
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written A → B.
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To give a recipe of A → B,
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we assume a recipe x of A and give a recipe y of B.
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Here is an example demonstrating → in action
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-}
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UnitToUnit : Unit → Unit
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UnitToUnit = {!!}
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{-
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* press C-c C-l (this means Ctrl-c Ctrl-l) to load the document,
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and now you can fill the holes
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* navigate to the hole { } using C-c C-f (forward) or C-c C-b (backward)
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* press C-c C-r and agda will try to help you (r for refine)
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* you should see λ x → { }
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* navigate to the new hole
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* C-c C-, to check what agda wants in the hole (C-c C-comma)
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* the Goal area should look like
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Goal: Unit
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————————————————————————————————————————————————————————————
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x : Unit
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* this means you have a proof of Unit 'x : Unit' and you need to give a proof of Unit
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* you can now give it a proof of Unit and press C-c C-SPC to fill the hole
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There is more than one proof (see solutions) - are they the same?
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-}
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{-
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We can also encode "natural numbers" as a type of construction.
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-}
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data ℕ : Type where
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zero : ℕ
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suc : ℕ → ℕ
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{-
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This reads '
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- ℕ is a type of construction
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- "zero" is a recipe for ℕ
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- "suc" takes an existing recipe for ℕ and gives
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another recipe for ℕ.
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'
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-}
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{-
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Let's write a program that
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"given a recipe n of ℕ, tells us whether it is zero".
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TODO finish this.
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-}
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isZero : ℕ → Type
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isZero zero = {!!}
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isZero (suc n) = {!!}
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{-
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Here's how:
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* when x is zero, we give the proposition Unit
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(try typing it in by writing \top then pressing C-c C-SPC)
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* when x is suc n (i.e. 'n + 1', suc for successor) we give Empty (\bot)
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This is technically using induction - see AsTypes.
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In general a 'predicate on ℕ' is just a 'function' P : ℕ → Type
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-}
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{-
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You can check if zero is indeed zero by clicking C-c C-n,
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which brings up a thing on the bottom saying 'Expression',
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and you can type the following
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isZero zero
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isZero (suc zero)
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isZero (suc (suc zero))
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...
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-}
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{-
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We can prove that 'there exists a natural number that isZero'
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in set theory we might write
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∃ x ∈ ℕ, x = 0
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which in agda noation is
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Σ ℕ isZero
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In general if we have predicate P : ℕ → Type we would write
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Σ ℕ P
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for
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∃ x ∈ ℕ, P x
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To formulate the result Σ ℕ isZero we need to define
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a proof of it
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-}
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ExistsZero : Σ ℕ isZero
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ExistsZero = {!!}
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{-
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To fill the hole, we need to give a natural and a proof that it is zero.
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Agda will give the syntax you need:
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* navigate to the correct hole then refine using C-c C-r
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* there are now two holes - but which is which?
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* navigate to the first holes and type C-c C-,
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- for the first hole it will ask you to give it a natural 'Goal: ℕ'
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- for the second hole it will ask you for a proof that
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whatever you put in the first hole is zero 'Goal: isZero ?0' for example
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* try to fill both holes, using C-c C-SPC as before
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* for the second hole you can try also C-c C-r,
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Agda knows there is an obvious proof!
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-}
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{-
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Let's show 'if all natural numbers are zero then we have a contradiction',
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where 'a contradiction' is a proof of Empty.
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In maths we would write
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(∀ x ∈ ℕ, x = 0) → Empty
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and the agda notation for this is
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((x : ℕ) → isZero x) → Empty
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In general if we have a predicate P : ℕ → Type then we write
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(x : ℕ) → P x
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to mean
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∀ x ∈ ℕ, P x
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-}
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AllZero→Empty : ((x : ℕ) → isZero x) → Empty
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AllZero→Empty = {!!}
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{-
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Here is how we prove it in maths
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* assume hypothesis h, a proof of (x : ℕ) → isZero x
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* apply the hypothesis h to 1, deducing isZero 1, i.e. we get a proof of isZero 1
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* notice isZero 1 IS Empty
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Here is how you can prove it here
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* navigate to the hole and check the goal
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* to assume the hypothesis (x : ℕ) → isZero x,
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type an h in front like so
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AllZero→Empty h = { }
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* now do
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* C-c C-l to load the file
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* navigate to the new hole and check the new goal
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* type h in the hole, type C-c C-r
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* this should give h { }
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* navigate to the new hole and check the Goal
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* Explanation
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* (h x) is a proof of isZero x for each x
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* it's now asking for a natural x such that isZero x is Empty
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* Try filling the hole with 0 and 1 and see what Agda says
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-}
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{-
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Let's try to show the mathematical statement
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'any natural n is 0 or not'
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but we need a definition of 'or'
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-}
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data OR (P Q : Type) : Type where
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left : P → OR P Q
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right : Q → OR P Q
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{-
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This reads
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* Given propositions P and Q we have another proposition P or Q
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* There are two ways of proving P or Q
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* given a proof of P, left sends this to a proof of P or Q
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* given a proof of Q, right sends this to a proof of P or Q
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Agda supports nice notation using underscores.
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-}
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data _∨_ (P Q : Type) : Type where
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left : P → P ∨ Q
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right : Q → P ∨ Q
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{-
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[Important note]
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Agda is sensitive to spaces so these are bad
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data _ ∨ _ (P Q : Type) : Type where
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left : P → P ∨ Q
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right : Q → P ∨ Q
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data _∨_ (P Q : Type) : Type where
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left : P → P∨Q
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right : Q → P∨Q
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it is also sensitive to indentation so these are also bad
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data _∨_ (P Q : Type) : Type where
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left : P → P ∨ Q
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right : Q → P ∨ Q
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-}
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{-
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Now we can prove it!
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This technically uses induction - see AsTypes.
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Fill the missing part of the theorem statement.
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You need to first uncomment this by getting rid of the -- in front (C-x C-;)
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-}
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-- DecidableIsZero : (n : ℕ) → {!!}
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-- DecidableIsZero zero = {!!}
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-- DecidableIsZero (suc n) = {!!}
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_build/2.6.3/agda/Trinitarianism/AsProps/Quest0Preamble.agdai
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_build/2.6.3/agda/Trinitarianism/AsTypes/Quest0.agdai
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_build/2.6.3/agda/Trinitarianism/AsTypes/Quest0.agdai
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