TheHoTTGame/Trinitarianism/AsTypes/Quest0.agda

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module Trinitarianism.AsTypes.Quest0 where
open import Cubical.Core.Everything hiding (__)
-- ------------------------------
{-
In this branch,
we develop the point of view of types as constructions / programs.
Here is our first construction.
-}
data Unit : Type where
trivial : Unit
{-
This reads 'Unit is a type of construction and
there is a recipe for it, called "trivial"'.
Here is another construction.
-}
data Empty : Type where
{-
This says that Empty is a construction and
there are no recipes for it.
-}
{-
Given two constructions A and B,
'converting recipes of A into recipes of B' is itself a type of construction,
written A → B.
To give a recipe of A → B,
we assume a recipe x of A and give a recipe y of B.
Here is an example demonstrating → in action
-}
UnitToUnit : Unit Unit
UnitToUnit = {!!}
{-
* press C-c C-l (this means Ctrl-c Ctrl-l) to load the document,
and now you can fill the holes
* navigate to the hole { } using C-c C-f (forward) or C-c C-b (backward)
* press C-c C-r and agda will try to help you (r for refine)
* you should see λ x → { }
* navigate to the new hole
* C-c C-, to check what agda wants in the hole (C-c C-comma)
* the Goal area should look like
Goal: Unit
————————————————————————————————————————————————————————————
x : Unit
* this means you have a proof of Unit 'x : Unit' and you need to give a proof of Unit
* you can now give it a proof of Unit and press C-c C-SPC to fill the hole
There is more than one proof (see solutions) - are they the same?
-}
{-
We can also encode "natural numbers" as a type of construction.
-}
data : Type where
zero :
suc :
{-
This reads '
- is a type of construction
- "zero" is a recipe for
- "suc" takes an existing recipe for and gives
another recipe for .
'
-}
{-
Let's write a program that
"given a recipe n of , tells us whether it is zero".
TODO finish this.
-}
isZero : Type
isZero zero = {!!}
isZero (suc n) = {!!}
{-
Here's how:
* when x is zero, we give the proposition Unit
(try typing it in by writing \top then pressing C-c C-SPC)
* when x is suc n (i.e. 'n + 1', suc for successor) we give Empty (\bot)
This is technically using induction - see AsTypes.
In general a 'predicate on ' is just a 'function' P : → Type
-}
{-
You can check if zero is indeed zero by clicking C-c C-n,
which brings up a thing on the bottom saying 'Expression',
and you can type the following
isZero zero
isZero (suc zero)
isZero (suc (suc zero))
...
-}
{-
We can prove that 'there exists a natural number that isZero'
in set theory we might write
∃ x ∈ , x = 0
which in agda noation is
Σ isZero
In general if we have predicate P : → Type we would write
Σ P
for
∃ x ∈ , P x
To formulate the result Σ isZero we need to define
a proof of it
-}
ExistsZero : Σ isZero
ExistsZero = {!!}
{-
To fill the hole, we need to give a natural and a proof that it is zero.
Agda will give the syntax you need:
* navigate to the correct hole then refine using C-c C-r
* there are now two holes - but which is which?
* navigate to the first holes and type C-c C-,
- for the first hole it will ask you to give it a natural 'Goal: '
- for the second hole it will ask you for a proof that
whatever you put in the first hole is zero 'Goal: isZero ?0' for example
* try to fill both holes, using C-c C-SPC as before
* for the second hole you can try also C-c C-r,
Agda knows there is an obvious proof!
-}
{-
Let's show 'if all natural numbers are zero then we have a contradiction',
where 'a contradiction' is a proof of Empty.
In maths we would write
(∀ x ∈ , x = 0) → Empty
and the agda notation for this is
((x : ) → isZero x) → Empty
In general if we have a predicate P : → Type then we write
(x : ) → P x
to mean
∀ x ∈ , P x
-}
AllZero→Empty : ((x : ) isZero x) Empty
AllZero→Empty = {!!}
{-
Here is how we prove it in maths
* assume hypothesis h, a proof of (x : ) → isZero x
* apply the hypothesis h to 1, deducing isZero 1, i.e. we get a proof of isZero 1
* notice isZero 1 IS Empty
Here is how you can prove it here
* navigate to the hole and check the goal
* to assume the hypothesis (x : ) → isZero x,
type an h in front like so
AllZero→Empty h = { }
* now do
* C-c C-l to load the file
* navigate to the new hole and check the new goal
* type h in the hole, type C-c C-r
* this should give h { }
* navigate to the new hole and check the Goal
* Explanation
* (h x) is a proof of isZero x for each x
* it's now asking for a natural x such that isZero x is Empty
* Try filling the hole with 0 and 1 and see what Agda says
-}
{-
Let's try to show the mathematical statement
'any natural n is 0 or not'
but we need a definition of 'or'
-}
data OR (P Q : Type) : Type where
left : P OR P Q
right : Q OR P Q
{-
This reads
* Given propositions P and Q we have another proposition P or Q
* There are two ways of proving P or Q
* given a proof of P, left sends this to a proof of P or Q
* given a proof of Q, right sends this to a proof of P or Q
Agda supports nice notation using underscores.
-}
data __ (P Q : Type) : Type where
left : P P Q
right : Q P Q
{-
[Important note]
Agda is sensitive to spaces so these are bad
data _ _ (P Q : Type) : Type where
left : P → P Q
right : Q → P Q
data __ (P Q : Type) : Type where
left : P → PQ
right : Q → PQ
it is also sensitive to indentation so these are also bad
data __ (P Q : Type) : Type where
left : P → P Q
right : Q → P Q
-}
{-
Now we can prove it!
This technically uses induction - see AsTypes.
Fill the missing part of the theorem statement.
You need to first uncomment this by getting rid of the -- in front (C-x C-;)
-}
-- DecidableIsZero : (n : ) → {!!}
-- DecidableIsZero zero = {!!}
-- DecidableIsZero (suc n) = {!!}