TheHoTTGame/Trinitarianism/bin/AsProps/Quest0.agda

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Agda
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module Trinitarianism.AsProps.Quest0 where
open import Trinitarianism.AsProps.Quest0Preamble
{-
Here are some things that we could like to have in a logical framework
* Propositions (with the data of proofs)
* Objects to reason about with propositions
To make propositions we want
* False ⊥
* True
* Or
* And ∧
* Implication →
but propositions are useless if they're not talking about anything,
so we also want
* Predicates
* Exists ∃
* For all ∀
* Equality ≡ (of objects)
-}
-- Here is how we define 'true'
data : Prop where
trivial :
{- It reads ' is a proposition and there is a proof of it, called "trivial"'. -}
-- Here is how we define 'false'
data : Prop where
{- This says that ⊥ is the proposition where there are no proofs of it. -}
{-
Given two propositions P and Q, we can form a new proposition 'P implies Q'
written P → Q
To introduce a proof of P → Q we assume a proof x of P and give a proof y of Q
Here is an example demonstrating → in action
-}
TrueToTrue :
TrueToTrue = ?
{-
* press C-c C-l (this means Ctrl-c Ctrl-l) to load the document,
and now you can fill the holes
* navigate to the hole { } using C-c C-f (forward) or C-c C-b (backward)
* press C-c C-r and agda will try to help you (r for refine)
* you should see λ x → { }
* navigate to the new hole
* C-c C-, to check what agda wants in the hole (C-c C-comma)
* the Goal area should look like
Goal:
————————————————————————————————————————————————————————————
x :
* this means you have a proof of 'x : ' and you need to give a proof of
* you can now give it a proof of and press C-c C-SPC to fill the hole
There is more than one proof (see solutions) - are they the same?
-}
{-
Let's assume we have the following the naturals
and try to define the 'predicate on ' given by 'x is 0'
-}
isZero : Prop
isZero zero = ?
isZero (suc n) = ?
{-
Here's how:
* when x is zero, we give the proposition
(try typing it in by writing \top then pressing C-c C-SPC)
* when x is suc n (i.e. 'n + 1', suc for successor) we give ⊥ (\bot)
This is technically using induction - see AsTypes.
In general a 'predicate on ' is just a 'function' P : → Prop
-}
{-
You can check if zero is indeed zero by clicking C-c C-n,
which brings up a thing on the bottom saying 'Expression',
and you can type the following
isZero zero
isZero (suc zero)
isZero (suc (suc zero))
...
-}
{-
We can prove that 'there exists a natural number that isZero'
in set theory we might write
∃ x ∈ , x = 0
which in agda noation is
Σ isZero
In general if we have predicate P : → Prop we would write
Σ P
for
∃ x ∈ , P x
To formulate the result Σ isZero we need to define
a proof of it
-}
ExistsZero : Σ isZero
ExistsZero = ?
{-
To fill the hole, we need to give a natural and a proof that it is zero.
Agda will give the syntax you need:
* navigate to the correct hole then refine using C-c C-r
* there are now two holes - but which is which?
* navigate to the first holes and type C-c C-,
- for the first hole it will ask you to give it a natural 'Goal: '
- for the second hole it will ask you for a proof that
whatever you put in the first hole is zero 'Goal: isZero ?0' for example
* try to fill both holes, using C-c C-SPC as before
* for the second hole you can try also C-c C-r,
Agda knows there is an obvious proof!
-}
{-
Let's show 'if all natural numbers are zero then we have a contradiction',
where 'a contradiction' is a proof of ⊥.
In maths we would write
(∀ x ∈ , x = 0) → ⊥
and the agda notation for this is
((x : ) → isZero x) → ⊥
In general if we have a predicate P : → Prop then we write
(x : ) → P x
to mean
∀ x ∈ , P x
-}
AllZero→⊥ : ((x : ) isZero x)
AllZero→⊥ = ?
{-
Here is how we prove it in maths
* assume hypothesis h, a proof of (x : ) → isZero x
* apply the hypothesis h to 1, deducing isZero 1, i.e. we get a proof of isZero 1
* notice isZero 1 IS ⊥
Here is how you can prove it here
* navigate to the hole and check the goal
* to assume the hypothesis (x : ) → isZero x,
type an h in front like so
AllZero→⊥ h = { }
* now do
* C-c C-l to load the file
* navigate to the new hole and check the new goal
* type h in the hole, type C-c C-r
* this should give h { }
* navigate to the new hole and check the Goal
* Explanation
* (h x) is a proof of isZero x for each x
* it's now asking for a natural x such that isZero x is ⊥
* Try filling the hole with 0 and 1 and see what Agda says
-}
{-
Let's try to show the mathematical statement
'any natural n is 0 or not'
but we need a definition of 'or'
-}
data OR (P Q : Prop) : Prop where
left : P OR P Q
right : Q OR P Q
{-
This reads
* Given propositions P and Q we have another proposition P or Q
* There are two ways of proving P or Q
* given a proof of P, left sends this to a proof of P or Q
* given a proof of Q, right sends this to a proof of P or Q
Agda supports nice notation using underscores.
-}
data __ (P Q : Prop) : Prop where
left : P P Q
right : Q P Q
{-
[Important note]
Agda is sensitive to spaces so these are bad
data _ _ (P Q : Prop) : Prop where
left : P → P Q
right : Q → P Q
data __ (P Q : Prop) : Prop where
left : P → PQ
right : Q → PQ
it is also sensitive to indentation so these are also bad
data __ (P Q : Prop) : Prop where
left : P → P Q
right : Q → P Q
-}
{-
Now we can prove it!
This technically uses induction - see AsTypes.
Fill the missing part of the theorem statement.
You need to first uncomment this by getting rid of the -- in front (C-x C-;)
-}
-- DecidableIsZero : (n : ) → {!!}
-- DecidableIsZero zero = {!!}
-- DecidableIsZero (suc n) = {!!}