There are three ways of looking at `A : Type u`. - proof theoretically, '`A` is a proposition' - type theoretically, '`A` is a construction' - categorically, '`A` is an object in category `Type u`' We will explain what u : Level and Type u is at the end of Quest1. A first example of a type construction is the function type. Given types `A` and `B`, we have another type `A → B` which can be seen as - the proposition '`A` implies `B`' - the construction 'ways to convert `A` recipes to `B` recipes' - internal hom of the category `Type u` To give examples of this, let's make some types first! ```agda -- Here is how we define 'true' data ⊤ : Type u where trivial : ⊤ ``` It reads '`⊤` is an inductive type with a constructor `trivial`', with three interpretations - `⊤` is a proposition and there is a proof of it, called `trivial`. - `⊤` is a construction with a recipe called `trivial` - `⊤` is a terminal object: every object has a morphism into `⊤` given by `· ↦ trivial` The above tells you how we _make_ a term of type `⊤`, let's see an example of _using_ a term of type `⊤`: ```agda TrueToTrue : ⊤ → ⊤ TrueToTrue = {!!} ``` - press `C-c C-l` (this means `Ctrl-c Ctrl-l`) to load the document, and now you can fill the holes - navigate to the hole `{ }` using `C-c C-f` (forward) or `C-c C-b` (backward) - press `C-c C-r` and agda will try to help you (r for refine) - you should see `λ x → { }` - navigate to the new hole - `C-c C-,` to check the goal (`C-c C-comma`) - the Goal area should look like ``` Goal: ⊤ ————————————————————————— x : ⊤ ``` - you have a proof/recipe/generalized element `x : ⊤` and you need to give a p/r/g.e. of `⊤` - you can give it a p/r/g.e. of `⊤` and press `C-c C-SPC` to fill the hole There is more than one proof (see solutions) - are they the same? Here is an important one: ```agda TrueToTrue' : ⊤ → ⊤ TrueToTrue' x = {!!} ``` - Naviagate to the hole and check the goal. - Note `x` is already taken out for you. - You can try type `x` in the hole and `C-c C-c` - `c` stands for 'cases on `x`' and the only case is `trivial`. Built into the definition of `⊤` is agda's way of making a map out of ⊤ into another type A, which we have just used. It says to map out of ⊤ it suffices to do the case when `x` is `trivial`, or - the only proof of `⊤` is `trivial` - the only recipe for `⊤` is `trivial` - the only one generalized element `trivial` in `⊤` ```agda -- Here is how we define 'false' data ⊥ : Type u where ``` It reads '`⊥` is an inductive type with no constructors', with three interepretations - `⊥` is a proposition with no proofs - `⊥` is a construction with no recipes - There are no generalized elements of `⊥` (it is a strict initial object) Let's try mapping out of `⊥`. ```agda explosion : ⊥ → ⊤ explosion x = {!!} ``` - Navigate to the hole and do cases on `x`. Agda knows that there are no cases so there is nothing to do! This has three interpretations: - false implies anything (principle of explosion) - ? - `⊥` is initial in the category `Type u` We can also encode "natural numbers" as a type. ```agda data ℕ : Type where zero : ℕ suc : ℕ → ℕ ``` As a construction, this reads ' - `ℕ` is a type of construction - `zero` is a recipe for `ℕ` - `suc` takes an existing recipe for `ℕ` and gives another recipe for `ℕ`. ' We can see `ℕ` as a categorical notion: ℕ is a natural numbers object in the category `Type u`, with `zero : ⊤ → ℕ` and `suc : ℕ → ℕ` such that given any `⊤ → A → A` there exist a unique morphism `ℕ → A` such that the diagram commutes: nno This has no interpretation as a proposition since there are too many terms, since mathematicians classically didn't distinguish between proofs of the same thing. (ZFC doesn't even mention logic internally, unlike Type Theory!) To see how to use terms of type `ℕ`, i.e. induct on `ℕ`, go to Quest1!