deleted Installation, website has all instructions

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Installing TheHoTTGame on MacOS
===============================
`https://sourceforge.net/projects/git-osx-installer/`
`brew link --overwrite git`
`rm -r .emacs.d`
`export PATH="/usr/local/bin:$PATH"`
in `.bash_profile` (if old)
```
# required dependencies
brew install git ripgrep
# makes computer use latest git
export PATH=/usr/local/bin:$PATH
# optional dependencies
brew install coreutils fd
# Installs clang
xcode-select --install
# For fonts
brew install fontconfig
# Installs emacs-mac wth sexy icon and no title bars
brew tap railwaycat/emacsmacport
brew install emacs-mac --with-modules --with-emacs-sexy-icon --with-no-title-bars
# Make an app link in Applications
ln -s /usr/local/opt/emacs-mac/Emacs.app /Applications/Emacs.app
# doom emacs
git clone https://github.com/hlissner/doom-emacs ~/.emacs.d
~/.emacs.d/bin/doom install
# so that you can use 'doom' anywhere
export PATH=”$HOME/.emacs.d/bin:$PATH”
```
Installing TheHoTTGame on MacOS with Nix
========================================
`Nixpkgs` maintains a set of `Agda` libraries that can be added to a derivation managed by the nix package manager. See [here](https://github.com/NixOS/nixpkgs/blob/master/doc/languages-frameworks/agda.section.md) for details. `shell.nix` in this project contains a derivation that will add emacs, agda, the agda standard library, and cubical agda to your local nix store and subsequently to a local shell environment by adding these locations to your PATH.
However, because user configurations for emacs are mutable, it will not (easily) manage your (emacs configuration) dot-files, so we will use the underlying `emacs` provided by `nixpkgs` but install `doom emacs` normally in your local user's environment.
Install nix using `curl`: https://nixos.org/download.html
In the base directory,
```bash
nix-shell
```
To enter a nix shell with the above packages loaded on your `PATH`. This shell is defined by package set in `shell.nix`; after installation, to use agda libraries, you will need to use _this_ shell (or another configured similarly) to load the requisite packages onto the `PATH` so that they can be found.
[Then install `doom emacs`](https://github.com/hlissner/doom-emacs) using the `nix-shell` provided `emacs`:
```bash
git clone --depth 1 https://github.com/hlissner/doom-emacs ~/.emacs.d
~/.emacs.d/bin/doom install
```
You'll probably want to answer "yes" to the options unless you know better.
[Add the doom utility to your path](https://github.com/hlissner/doom-emacs/blob/develop/docs/getting_started.org#the-bindoom-utility):
> I recommend you add ~/.emacs.d/bin to your PATH so you can call doom directly and from anywhere. Accomplish this by adding this to your .bashrc or .zshrc file: ~export PATH=”$HOME/.emacs.d/bin:$PATH”~
Add `agda` support to `doom` by editing your `~/.doom.d/config.el`. In the languages section `:lang`, you'll see `;; agda`. Replace it with `(agda +local)` to tell doom to use the `agda-mode` version specified by the local environment.
Once the file is saved, sync `doom` from within the nix-shell that was loaded above:
```bash
doom sync
```
You can now load the agda source code in this by starting doom from the nix-shell:
```bash
doom run .
```
open the file at `0Trinitarianism/Quest0.agda`
and tell `agda-mode` to load and check it by pressing `SPC m l` (`space`, `m` and `l`, in that order.) If everything is configured correctly, you should get nice colors and any `{!!}`s will become interactive holes to fill.

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How to Install the HoTT Game on Windows
=======================================
## Prerequisites
MUST USE POWERSHELL AS ADMIN
- chocolatey: follow instructions on
[their page](https://chocolatey.org/install)
- In (admin) powershell do (via chocolatey, cabal)
- `choco install ghc`
- `choco install cabal`
- `cabal install happy`
- `cabal install alex`
<!-- ## The Damned Paths -->
<!-- Something something need to add new system environment variables, -->
<!-- need to ask Samuel again. -->
## Doom Emacs
Get doom emacs following instructions made [here](
earvingad.github.io/posts/doom_emacs_windows/
)
<!-- IN POWERSHELL LOCAL TO USER -->
<!-- - Prerequisites -->
<!-- ``` -->
<!-- choco install git emacs ripgrep -->
<!-- choco install fd llvm -->
<!-- ``` -->
<!-- - Doom Emacs itself -->
<!-- ``` -->
<!-- git clone https://github.com/hlissner/doom-emacs ~/.emacs.d -->
<!-- ~/.emacs.d/bin/doom install -->
<!-- ``` -->
<!-- **Icons will be missing for windows sadly** -->
## Development Version of Agda
POWERSHALL IN LOCAL
- Directly clone the repo for development version.
_You can choose where to put this_.
```
git clone https://github.com/agda/agda.git
```
- We need to install `make` for windows. Easiest via cabal.
```
cabal install make
```
- Go into folder of agda repo then do
```
cabal update
make install
```
- Agda should be finished. Use `agda` in powershell to check version.
Now agda-mode in Doom Emacs.
- to install agda2-mode.
```
M-x package-install
```
- In `init.el`, uncomment `agda` in `lang`.
- `doom sync` to update. Then `SPC-q-R` to restart.
To test things, make a `test.agda` file anywhere you'd like.
- Using Doom Emacs, open `test.agda`.
- Type in
```agda
open import Agda.Builtin.Nat
```
- Use `C-c C-d` then enter `Nat`.
The output in the agda info window should be `Set`.
Congratulations, you now have Agda and
can use emacs bindings for Agda.
However, you have nothing more than the
builtin types.
## The Cubical Library
The HoTT Game currently requires the `cubical-0.3` library.
We walk through _a_ installation of the `cubical-0.3` library.
See the [Agda documentation](https://agda.readthedocs.io/en/latest/tools/package-system.html)
for more about libraries.
- Go to [here](https://github.com/agda/cubical/releases).
Under 'version 0.3',
download the 'Source Code' file in either formats `zip` or `tar.gz`.
- Open the 'Source Code' file.
It should turn into a folder which contains a folder called
'cubical'.
- Rename 'cubical' to 'cubical-0.3'.
Inside it, there should be a `cubical.agda-lib` file
with contents
```
name: cubical-0.3
include: .
depend:
flags: --cubical --no-import-sorts
```
This is the file that tells Agda "this is a library" when
Agda looks into this folder.
You can place 'cubical' anywhere you like.
For the sake of this guide,
let's say you put it in a place so that
the path is `LOCATION/cubical-0.3`.
Now we need to tell Agda this 'cubical-0.3' library exists,
so that it will look for it when an Agda file uses code from it.
- Open Powershell locally and do
```
agda -l fjdsk Dummy.agda
```
- Assuming you don't already have an Agda library called `fjdsk`,
you should see an error message of the form
```
Library 'fjdsk' not found.
Add the path to its .agda-lib file to
'BLAHBLAHBLAH/libraries'
to install.
Installed libraries:
none
```
The `BLAHBLAHBLAH/libraries` is where we tell Agda of
the location of libraries.
For Windows, it should look like
```
C:\Users\USERNAME\AppData\Roaming\agda\libraries
```
where `USERNAME` is your username on your computer.
- Navigate to the folder
`C:\Users\USERNAME\AppData\Roaming\agda`.
_If there is no `agda` folder in
`C:\Users\USERNAME\AppData\Roaming`,
simply create one_.
- In `C:\Users\USERNAME\AppData\Roaming\agda`,
create a file `libraries` if there isn't one already.
Inside it, put
```
LOCATION/cubical-0.3/cubical.agda-lib
```
- Now do `agda -l fjdsk Dummy.agda` in powershell locally again.
This time the error message should be
```
Library 'fjdsk' not found.
Add the path to its .agda-lib file to
'BLAHBLAHBLAH/libraries'
to install.
Installed libraries:
cubical-0.3
(LOCATION/cubical-0.3/cubical.agda-lib)
```
Congratulations, Agda is now aware of
the existence of the `cubical-0.3` library.
## The HoTT Game
The HoTT Game is also an Agda library
so we need to repeat the above process for it.
- In Powershell, navigate to
where you would like to put the HoTT Game.
- Use `git clone https://github.com/Jlh18/TheHoTTGame.git`.
This should copy the HoTT Game repository as
a folder called `TheHoTTGame`.
For the purposes of this guide,
let's say you have put the HoTT Game in your computer
at the path
```
LOCATION1/TheHoTTGame
```
Inside it, you should see many files,
one of which should be `TheHoTTGame.agda-lib`.
- Go back to `BLAHBLAHBLAH/libraries`
and add the following line
```
LOCATION1/TheHoTTGame/TheHoTTGame.agda-lib
```
- In Powershell, use `agda -l fjdsk Dummy.agda` again.
The error message should now look something like
```
Library 'fjdsk' not found.
Add the path to its .agda-lib file to
'BLAHBLAHBLAH/libraries'
to install.
Installed libraries:
cubical-0.3
(LOCATION/cubical-0.3/cubical-0.3.agda-lib)
TheHoTTGame
(LOCATION1/TheHoTTGame/TheHoTTGame.agda-lib)
```
- Using Doom Emacs,
open `Trinitarianism/Quest0.agda` and do `C-c C-l`.
Congratulations, you can now play the HoTT Game.